Software becomes disposable as creation costs drop
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Anish Acharya says now that software is no longer a precious resource, it becomes ubiquitous—and often disposable: “It’s sort of like generative music. I think that music is incredible, but there are not that many people who make music that is disposable, for good reason. A lot of music is high-cost to create, and you have to create it very carefully.” “But now we’re starting to see memetic music—where people are creating a track on Suno or on Udio just for a joke, or for a meme, or for a bachelor party weekend, or whatever else.” “You reduce the sort of complexity of creation and you’ve found all these new needs and demands for music.” “In the same way, if you reduce the cost of creating software, you make it less specialized all of a sudden.” “When it comes to personal software—software that’s disposable, or software that’s only relevant for a moment in time—you were talking about being at the Super Bowl. There should have been a mini app experience just for you and the people sitting around you.” “That software would’ve had no value the next day, or even when the game ended, and because of the trade-offs that were implied, you never would’ve created that prior.” @illscience on @ALEngineered