Press Space to continue
Curated tech Twitter/X posts on AI, startups, and product development—signal without the doomscroll, updated on weekdays.
Press Space to continue
Press Space to continue
I tried to push Astra to create a Bloodborne-inspired game with console-quality graphics. For this one, I asked it to start with Unreal Engine-level graphics. In the end, it created a third-person three.js browser game with breathtaking detail. The key was to keep prompting for better textures, lighting, gameplay, and environmental details like the night sky, moonlight, rain, wet characters (which helped with reflections), and ultra-realistic water. Another thing that helped a ton was using…