Press Space to continue
Curated tech Twitter/X posts on AI, startups, and product development—signal without the doomscroll, updated on weekdays.
Press Space to continue
Press Space to continue
There’s a game where teenagers roleplay as Snow White or a pop star on a fake social network, and the AI invents the seven dwarves posting back at them. Players stay on it an hour and a half a day. It was costing the company $12 to $15 per player, per day. Half a million players. Do the math on that and you get something like $6 million a day in inference for a five-person team. The thing about building a consumer AI product is that the dream and the nightmare are the same event. People get…
@thestatusai has scaled to tens of millions in annualized revenue. Working with @inworld, we cut our AI costs by about 95% while maintaining or improving content quality. When you build consumer AI, you want people to be obsessed with your app. Then you have to afford that obsession. Our users spend an average of over an hour and a half a day on Status. They’re building relationships with characters, creating stories, and getting absorbed in these worlds. Every interaction needs to feel worth coming back for. Inworld’s team got into the details with us: which models to use, how to structure prompts, and how to test whether the content was actually funny and engaging. They’ve been hands-on and fast, and we’ve kept working together to improve performance and lower costs. That gave our team more room to keep shipping. More features, more things for players to do, and a business that could support the experience we wanted to build. There’s so much opportunity in consumer AI when you understand what people enjoy. Making the economics work gives you room to keep finding more of it. Read more on how we scaled with Inworld: https://t.co/EtWBdjVNz3