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Both of these are right! This isn't a commodity market. It's a labor market, the wage is XP. In RuneScape, raw materials are also tickets to XP. process them, that XP opportunity is gone With @maxbittker setting the GOAL to 'level up!' becomes rational to value raw materials >> finished product Mechanism Design is the concept of designing the rules of a system to produce the behavior you want. won the Nobel in 2007. Change the reward & you change the behavior, that's why 1 game isn't…
Runescape has always had an extremely backwards economy in a lot of ways. Most of the value of resources is concentrated within the value of the experience provided by processing it, resulting in unprocessed raw commodities often being more valuable than the finished products. Planks are worth more than furniture. Uncut gemstones are worth more than jewelry. Iron bars are worth more than iron plate armor. Probably not the best proxy for real commodity markets.